![]() Then the ending hits and Protagonist has to leave. ![]() I was blown away because the game honestly progressed and made this all so believable. Hell you can even get into an intimate relationship with one of the ladies. You've become a big brother to nanako and your basically Dojimas son. You've made friendships much stronger then any of your previous friends before you moved here. As you improve your friendships with your friends the game is always touting that these friendships are one of a kind, there irreplaceable. Through out this extremely well written game you form friendships with just about everybody lol. Protagonists parents are always working in different areas so protaginist moves to live with Dojima and nanako. I've never been this upset about a game in a long time. I got the true or good ending whatever its called. The following is a micro-series of vignettes following the main characters of Persona 3, 4, and 5 shortly after the bad endings of their respective games, and an encounter with a paradoxical form of punishment that elects to damn them as they have damned their worlds.What the hell was that ending. Remember when you picked the bad ending "just to see what would happen"? When you forced the protagonists to give up on their ideals and their selves, for the sake of curiosity and torment? Death remembers. Deal With Yaldabaoth Ending (Persona 5). ![]()
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